About programms
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Our website «Mathematics and Games» is very successful training panel for children of all ages. The program helps to develop preschool learning activities in elementary arithmetic, logical games for primary school children and for beginners of secondary school.
The program consists of two parts: "Mathematics" and "Games". To enter please click on the
on the upper left hand side
of the current page.
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"Mathematics"
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Exercises on a blackboard
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Coloring as an example
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The program “Coloring as an example” is intended for training of attention, memory and concentration.
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For
pre-school children,
pupils of the
1 class
and pupils of the
2 class
the program "Coloring as an example" has different levels of complexity.
The program consists of three parts:
«Coloring the picture as an example» - it is necessary to color image as an sample.
«Coloring the picture on mirror view» - it is necessary the picture on mirror view of the sample.
«Coloring the picture on memory» - within 10 seconds left appears color picture and disappears. It is necessary to remember and coloring picture on memory. In the case of difficulties click on «Peep» on the right pane at the bottom. By doing the exercises of the first part, you proceed to the second part, and then to the third.
In the central part of the program on the left is the color picture - sample, and on the right a - black-and-white image of the picture. In the lower part of the program is a palette of colors. With a brush, select the desired color and click on the area of the drawing that you want to paint. After drawing fully colored, on the right panel press the button «Check».
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Numerical crossword
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The program “Numerical crossword” is intended for training of the mental arithmetic, logic and powers of thinking.
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For pre-school children the program includes section:
1. Addition and subtraction up to 10
For students of 1 class the program includes section:
1. Addition and subtraction up to 20
For students 2 class the program includes sections:
1. Addition and subtraction of two-valued numbers
2. Multiplication and division of numbers
In the central part of the program is presented grid 5x5 , in which are the expressions of the unknown values and a drum with numbers from 1 to 100 and the arrow keys for scrolling drum. Clicking upward facing arrows or down, scroll a drum and select necessary number. Retaining the mouse button, drag number in the right place of expression to receive correct equality. In case of need insert new number over the old.
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Weighting
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The program “Weighting” designed to train the oral accounts and logical thinking.
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For
pre-school children,
students of 1 class,
students 2 class
and
students 3 class the program "Weighting" is presented in varying degrees of complexity.
In the central part of the program presents scales, on which are weighted different figures. Knowing the weight of one figure, should orally to calculate the weight of another figure, which is marked with "?". Then type your reply and click on the "Check"button. With the right solution scales remain in balance. And if incorrect - scale outweigh the right or left. By pressing the "Task" window appears with the task of this exercise.
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Coloring of geometrical figures
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The program “Coloring of geometrical figures” is intended for attention training, is evident – figurative thinking and recognition of geometric figures.
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For
pre-school children,
pupils of the
1 class
and
2 class
the program "Coloring of geometrical figures" has different levels of complexity.
In the central part of the program for each exercise there is a window with the task text, and on the right on a top panel – the evident image of this task. In the task specified the procedure for imposing a colored background and figures. In the example on the right of the top panel is specify the stacking order - blue background, then a red triangle, and on top of violet circle.
For solving exercises brush select a color on the palette on the left and click on the area of geometric figures, which need to color.
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Overlapping figures
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The program “Overlapping figures” is intended for training of attention, evident-shaped of thinking, spatial orientation.
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For pupils of the
1st class,
2nd class
and
3rd class
the program "Overlapping figures" is presented in varying degrees of complexity.
In the central part of the program in each of the tasks are the three colored shapes that need to be consistently in the mind to impose on each other. From the following options need to select the shape, which is obtained as a result of imposition.
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Put the patch
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The program “Put the patch” is intended for training of visual perception and attention, the ability to collect basic image and a fragment of it.
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For
pre-school children,
pupils of the
1 class
2 class
and
3rd class
the program "Put the patch" is presented in varying degrees of complexity.
In the central part of the program in each of the tasks presented the main picture, in which no one fragment. The below given options fragments of the picture. You need to select the correct version of the fragments.
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"Games"
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The "Games" includes interesting coloring, puzzles, games on time, logic games.
Great choice of themes, graphics and color shades will help to develop imagination, ingenuity, attention and memory in children.
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Puzzles
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The program of the «Puzzle» is intended for development of memory, attention, quick wits, as well as creative thinking.
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The program of «Puzzles» contains the sections
Puzzles:
1. Cartoon
2. Animals
3. Birds
4. Fishes
5. Flowers
6. Cities
Puzzle-cars:
1. Nissan
2. Toyota
3. Mitsubishi
In the central part of the program on the left opens the image of the puzzle, and the right - grid 3x3, 4x4, 5x5, 6x6 - from the simple to the complex. By selecting the grid, in the lower part of the program, click on the button “Mix” and start to collect the puzzle by dragging the fragments of the image from the left side of the right. If you forget, looks like a image, press the button “Peep”. By clicking on the button “Reset”, you can collect the same image again.
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Coloring
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The program «Coloring» is intended for the development of imagination, evident-shaped thinking.
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The program «Coloring» contains the sections:
Coloring for all:
1. Animals
2. Flowers
3. Cartoon heroes
Coloring for girls:
1. Winx
2. Fairies
3. Hello, Kitty
4. Princess
Coloring for boys:
1. Automobiles
In the central part of the program presented a black-and-white image of the selected picture. On the left are the color palette. Choosing the right color, on the right opens the palette of shades of that color. With a brush, choose a color or shade and click on the portion of the picture you want to paint. If you accidentally coloured area is not the color, fill this area paint a different color on top of the old one.
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Find a pair
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The program
«Find a pair»
improves the memory and attention and thinking.
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In the central part of the program opens the card, on the reverse side of which there are images. Clicking the mouse on one card, the time counter starts to work. The images opens only on two. If opens two consecutive identical images, they disappear. According to the stage of difficulty you can choose different amounts of cards by pressing 3x4 and 4x5 buttons.
On the panel to the right are:
the “Top ten” button which opens a list of the 10 best results and button 3x4 or 4x5 for choose the amount of cards.
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Tic Tac Toe
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The program
«Tic Tac Toe»
- this is the game with the computer, which is designed for the development of the ingenuity and logic children.
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In the central part of the program presented a field in a cage. The red X plays a computer, and blue 0 player. The first game starts the computer. It is necessary to put on the field of 5 consecutive 0 and ensure that the computer is not set 5 0 in a row. A number of 0 and X can be vertical, horizontal or diagonal. The winners will be those who first fill in a rows of 5 signs.
The right of the main fields are panel meters counters of the computer and the player.
"Start" - to begin the game again.
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- full screen
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- sound
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On the panel on the right are:
total of the remained unresolved exercises
- quantity of the right answers
- quantity of the improper answers. |
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- for verification of the decision
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- opens a window of the task
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